Skip to main content Skip to main navigation menu Skip to site footer
Pedagogy and Psychology

THE USE OF COMPUTER GAMES IN THE LEARNING PROCESS

Published June 2022
Aktobe Regional University named after K.Zhubanov
Abstract

One of the most important requirements imposed by society on future teachers, including art teachers, is their readiness for constant search and one of the problems that must be solved in the process of studying in specialized art educational institutions remains the problem of instilling "artistic taste and creative thinking."

Starting to study at school at first, a student may feel some discomfort. Not all schools today still have highly equipped technological classrooms, outdated curricula and methodological techniques lead to a significant decrease in the motivation of teaching students, forcing teachers to look for more modern means and methods of teaching.

This article discusses the use of computers in educational and extracurricular activities, where the computer game environment, combined with a specific learning task, allows the student to easily assimilate the material, and the corresponding motivational components orient him to creativity.

pdf
Language

English

How to Cite

Zhanpeisova A., Sagimbayev .A.. THE USE OF COMPUTER GAMES IN THE LEARNING PROCESS // Pedagogy and Psychology. – 2022. – № 2(51). – С.273–284: DOI: 10.51889/2022-2.2077-6861.30 [Электронный ресурс]: URL: https://journal-pedpsy.kaznpu.kz/index.php/ped/article/view/665 (дата обращения: 24.07.2024)