@article{Zhanpeisova_Sagimbayev_2022, title={ THE USE OF COMPUTER GAMES IN THE LEARNING PROCESS}, volume={51}, url={https://journal-pedpsy.kaznpu.kz/index.php/ped/article/view/665}, DOI={10.51889/2022-2.2077-6861.30}, abstractNote={<p>One of the most important requirements imposed by society on future teachers, including art teachers, is their readiness for constant search and one of the problems that must be solved in the process of studying in specialized art educational institutions remains the problem of instilling "artistic taste and creative thinking."</p> <p>Starting to study at school at first, a student may feel some discomfort. Not all schools today still have highly equipped technological classrooms, outdated curricula and methodological techniques lead to a significant decrease in the motivation of teaching students, forcing teachers to look for more modern means and methods of teaching.</p> <p>This article discusses the use of computers in educational and extracurricular activities, where the computer game environment, combined with a specific learning task, allows the student to easily assimilate the material, and the corresponding motivational components orient him to creativity.</p>}, number={2}, journal={Pedagogy and Psychology}, author={Zhanpeisova, Alma and Sagimbayev, Adilgali}, year={2022}, month={Jun.}, pages={273–284} }